> Forest of True Sight > Questions & Answers Reload this Page Weapon Requirements and Damage
Reply
Old Apr 17, 2009, 05:13 AM // 05:13   #1
Academy Page
 
aubray1741's Avatar
 
Join Date: Jun 2006
Location: East Coast, USA
Profession: Mo/
Advertisement

Disable Ads
Lightbulb Weapon Requirements and Damage

Is there any definitive research that weapons with max damage and lower than req9 do more damage? Is there any difference in damage if you meet the requirement for both a max damage req9 or req12 weapon? (I want screenshots, charts, etc. proving it if you say "yes").

Common sense tells me "no", but some players vehemently claim that lower req weapons do more damage or that "someone had a thread somewhere about it, but I can't find it".
aubray1741 is offline   Reply With Quote
Old Apr 17, 2009, 05:21 AM // 05:21   #2
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

no

abcdefghijklmnopqrawrstuvwxyz
snaek is offline   Reply With Quote
Old Apr 17, 2009, 05:36 AM // 05:36   #3
Wilds Pathfinder
 
Antares Ascending's Avatar
 
Join Date: Aug 2008
Profession: E/
Default

A lower req weapon will do max damage sooner but once min is reached there is no dif. I thought for sure a req 8 would do more damage than a req 9 at 12 attribute but nope..same damage. Check it out on Great temple of balth damage area.
Antares Ascending is offline   Reply With Quote
Old Apr 17, 2009, 05:45 AM // 05:45   #4
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

http://www.guildwarsguru.com/forum/s...php?t=10027353

http://wiki.guildwars.com/wiki/Weapon#Linked_attribute

http://wiki.guildwars.com/wiki/Requirement

http://wiki.guildwars.com/wiki/Damage_calculation

The thread at the top is the linked thread in the Q&A FAQ sticky at the top.
MisterB is offline   Reply With Quote
Old Apr 17, 2009, 06:17 AM // 06:17   #5
Forge Runner
 
Gift3d's Avatar
 
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
Default

weapon damage more or less depends on your overall weapon mastery attribute
like say you have a req9 sword and a req13 sword but you're running 14 sword -- they'll both do the same damage
but like ascending said you'll just be able to reap the max damage from the weapon with a lower attribute from a lower req weapon
Gift3d is offline   Reply With Quote
Old Apr 17, 2009, 09:44 AM // 09:44   #6
Wilds Pathfinder
 
Archress Shayleigh's Avatar
 
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
Default

no. a q9 and q13 wand would do the same damage IF you have the requirements.
Archress Shayleigh is offline   Reply With Quote
Old Apr 17, 2009, 11:17 AM // 11:17   #7
Jungle Guide
 
kupp's Avatar
 
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
Default

A req. 9 sword with a req. 9 in your attributes will do LESS damage than the same sword with a req. 12 Swordsmanship but beyond that you won't gain much benefit. That's what I gatter from the wiki:

http://wiki.guildwars.com/wiki/Damage_calculation
kupp is offline   Reply With Quote
Old Apr 17, 2009, 11:39 AM // 11:39   #8
Keeping DoA Alive
 
Stop The Storm's Avatar
 
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
Default

basically aslong as you meet the requirement, they will all do the same damage and it will only increase as you raise your swordsmanship attribute points, NOT your weapon requirement
Stop The Storm is offline   Reply With Quote
Old Apr 17, 2009, 02:00 PM // 14:00   #9
Desert Nomad
 
Join Date: Apr 2007
Default

In conclusion lower req weapons are more expensive because of epenis status (they drop less often than higher req ones though) not efficiency.

The only thing to consider is the chance you might suffer from weakness. But req 11/12 weapons should be safe all time (and even req 13 should be adequate for general PvE and PvP).
Improvavel is offline   Reply With Quote
Old Apr 17, 2009, 02:22 PM // 14:22   #10
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

No, no, and no again. This has been answered so many times already; the only reason I can think of for the continued "confusion" is people spreading the rumor that lower req = more damage so they can sell their req9s for higher prices.
Skyy High is offline   Reply With Quote
Old Apr 17, 2009, 03:30 PM // 15:30   #11
Jungle Guide
 
TheodenKing's Avatar
 
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
Default

The effect of Weakness should be taken into account when choosing your weapon. Other than that, the value of low-req weapons relates to rarity, not utility. I didn't take screenies, but I did spend some time with Master of Damage in our high-tech weapons lab.

Everything I stated is true (except for the weapons lab). :-P
TheodenKing is offline   Reply With Quote
Old Apr 17, 2009, 06:05 PM // 18:05   #12
Desert Nomad
 
Join Date: Apr 2008
Default

Quote:
Originally Posted by kupp View Post
A req. 9 sword with a req. 9 in your attributes will do LESS damage than the same sword with a req. 12 Swordsmanship but beyond that you won't gain much benefit. That's what I gatter from the wiki:

http://wiki.guildwars.com/wiki/Damage_calculation
if you had used the word "req." 2 times fewer your post would make sense and be correct.
as it is i can't tell what you're trying to say - particularly whether by "the same sword with a req. 12 swordsmanship" you mean the same req. 9 sword but with 12 in the attribute or the same sword other than that it requires 12 swordsmanship; the difference is pretty significant in determining whether you know what you're talking about or not.

assuming your post is correct and only poorly written, it still doesn't really answer OP's question. he asked if, for example, a req 9 sword would do more damage than a req 12 sword if a character has 14 swordsmanship. (the answer is no btw). you told him that a req 9 sword will do more damage with 12 swordsmanship than with 9 - not quite on topic.

to the OP, the link in kupp's post explains damage calculation very well; i suggest you read it if you have questions about damage calculation.

Last edited by Rhamia Darigaz; Apr 17, 2009 at 06:10 PM // 18:10..
Rhamia Darigaz is offline   Reply With Quote
Old Apr 18, 2009, 02:08 AM // 02:08   #13
Desert Nomad
 
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
Default

don't demand that we give you charts and what not.

And yes use your gamer instincts, a lower req means you can get max dmg oout of weapons sooner and with less skill points in it.
Loki Seiguro is offline   Reply With Quote
Old Apr 18, 2009, 12:06 PM // 12:06   #14
Jungle Guide
 
kupp's Avatar
 
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
Default

Quote:
Originally Posted by Rhamia Darigaz View Post
if you had used the word "req." 2 times fewer your post would make sense and be correct.
as it is i can't tell what you're trying to say - particularly whether by "the same sword with a req. 12 swordsmanship" you mean the same req. 9 sword but with 12 in the attribute or the same sword other than that it requires 12 swordsmanship; the difference is pretty significant in determining whether you know what you're talking about or not.

assuming your post is correct and only poorly written, it still doesn't really answer OP's question. he asked if, for example, a req 9 sword would do more damage than a req 12 sword if a character has 14 swordsmanship. (the answer is no btw). you told him that a req 9 sword will do more damage with 12 swordsmanship than with 9 - not quite on topic.

to the OP, the link in kupp's post explains damage calculation very well; i suggest you read it if you have questions about damage calculation.
I'll give you that, reading it now even I can't tell what I'm trying to say.

What I meant is that a player with let's say, 12 swordsmanship, wielding a req. 12 sword will do less damage than if he'd be wielding another sword with req. 9.

In other words, after you've met the minimum requirement you'll increasingly be doing more damage, toping at 12, so swords with lower reqs will do more damage than swords with higher ones. Beyond 12 swordsmanship (with the exception for req.13 swords), the +dmg you'll gain is insignificant.

This is what I've understood by reading the wiki link (look at the math below the first table), I'm following this discussion as well trying to understand whose right and whose wrong, but for some reason I've always played GW with the notion that lower req = more damage.

Last edited by kupp; Apr 18, 2009 at 12:31 PM // 12:31..
kupp is offline   Reply With Quote
Old Apr 19, 2009, 12:37 AM // 00:37   #15
Desert Nomad
 
Join Date: Apr 2008
Default

Quote:
Originally Posted by kupp View Post
I'll give you that, reading it now even I can't tell what I'm trying to say.

What I meant is that a player with let's say, 12 swordsmanship, wielding a req. 12 sword will do less damage than if he'd be wielding another sword with req. 9.

In other words, after you've met the minimum requirement you'll increasingly be doing more damage, toping at 12, so swords with lower reqs will do more damage than swords with higher ones. Beyond 12 swordsmanship (with the exception for req.13 swords), the +dmg you'll gain is insignificant.

This is what I've understood by reading the wiki link (look at the math below the first table), I'm following this discussion as well trying to understand whose right and whose wrong, but for some reason I've always played GW with the notion that lower req = more damage.
it seems after you've explained yourself that you're actually wrong. you seem to have somewhat understandably misunderstood the effect of increasing attributes beyond requirements.


i'll try to explain it in my own words to see if that helps clear things up.

your weapon attribute is essentially a multiplier on your weapon's base damage. i believe there is a table on the damage calculation wiki page which displays the effective multiplier associated with each weapon attribute. 12 weapon mastery will act as a 1x multiplier on your weapon's base damage - higher attributes correspond with higher multipliers and lower attributes correspond with lower multipliers.

the weapon's requirement serves only to determine the weapons base damage at each attribute spec. for a weapon requiring x in an attribute the weapon's base damage will be the listed damage range for all attribute specs greater than or equal to x. for all attribute specs less than x the weapon's base damage will be the minimum damage range for its weapon type.

this means that any two weapons which differ only in attribute requirement will deal equal damage at any attribute spec greater than or equal to the higher requirement.

Last edited by Rhamia Darigaz; Apr 19, 2009 at 12:43 AM // 00:43..
Rhamia Darigaz is offline   Reply With Quote
Old Apr 19, 2009, 02:32 AM // 02:32   #16
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Default

__________________
People are stupid.
Savio is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
weapon requirements and dmg. The Lost Explorer Questions & Answers 7 Sep 28, 2008 12:38 AM // 00:38
wetsparks The Riverside Inn 17 Feb 22, 2007 04:52 AM // 04:52
Weapon requirements. Anomaly Questions & Answers 4 Jul 26, 2005 09:05 AM // 09:05
weapon requirements dbgtboy The Riverside Inn 2 May 31, 2005 08:56 PM // 20:56
captainrad Questions & Answers 5 May 12, 2005 05:20 PM // 17:20


All times are GMT. The time now is 12:49 PM // 12:49.